.. _program_listing_file_cvcuda_include_cvcuda_OpBndBox.hpp: Program Listing for File OpBndBox.hpp ===================================== |exhale_lsh| :ref:`Return to documentation for file ` (``cvcuda/include/cvcuda/OpBndBox.hpp``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. code-block:: cpp /* * SPDX-FileCopyrightText: Copyright (c) 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved. * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef CVCUDA__BND_BOX_HPP #define CVCUDA__BND_BOX_HPP #include "IOperator.hpp" #include "OpBndBox.h" #include #include #include #include namespace cvcuda { class BndBox final : public IOperator { public: explicit BndBox(); ~BndBox(); void operator()(cudaStream_t stream, const nvcv::Tensor &in, const nvcv::Tensor &out, const NVCVBndBoxesI bboxes); virtual NVCVOperatorHandle handle() const noexcept override; private: NVCVOperatorHandle m_handle; }; inline BndBox::BndBox() { nvcv::detail::CheckThrow(cvcudaBndBoxCreate(&m_handle)); assert(m_handle); } inline BndBox::~BndBox() { nvcvOperatorDestroy(m_handle); m_handle = nullptr; } inline void BndBox::operator()(cudaStream_t stream, const nvcv::Tensor &in, const nvcv::Tensor &out, const NVCVBndBoxesI bboxes) { nvcv::detail::CheckThrow(cvcudaBndBoxSubmit(m_handle, stream, in.handle(), out.handle(), bboxes)); } inline NVCVOperatorHandle BndBox::handle() const noexcept { return m_handle; } } // namespace cvcuda #endif // CVCUDA__BND_BOX_HPP