Program Listing for File OpInpaint.hpp
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/*
* SPDX-FileCopyrightText: Copyright (c) 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef CVCUDA_INPAINT_HPP
#define CVCUDA_INPAINT_HPP
#include "IOperator.hpp"
#include "OpInpaint.h"
#include <cuda_runtime.h>
#include <nvcv/ImageBatch.hpp>
#include <nvcv/ImageFormat.hpp>
#include <nvcv/Tensor.hpp>
#include <nvcv/alloc/Requirements.hpp>
namespace cvcuda {
class Inpaint final : public IOperator
{
public:
explicit Inpaint(int32_t maxBatchSize, nvcv::Size2D maxShape);
~Inpaint();
void operator()(cudaStream_t stream, const nvcv::Tensor &in, const nvcv::Tensor &masks, const nvcv::Tensor &out,
double inpaintRadius);
void operator()(cudaStream_t stream, const nvcv::ImageBatchVarShape &in, const nvcv::ImageBatchVarShape &masks,
const nvcv::ImageBatchVarShape &out, double inpaintRadius);
virtual NVCVOperatorHandle handle() const noexcept override;
private:
NVCVOperatorHandle m_handle;
};
inline Inpaint::Inpaint(int32_t maxBatchSize, nvcv::Size2D maxShape)
{
nvcv::detail::CheckThrow(cvcudaInpaintCreate(&m_handle, maxBatchSize, maxShape.h, maxShape.w));
assert(m_handle);
}
inline Inpaint::~Inpaint()
{
nvcvOperatorDestroy(m_handle);
m_handle = nullptr;
}
inline void Inpaint::operator()(cudaStream_t stream, const nvcv::Tensor &in, const nvcv::Tensor &masks,
const nvcv::Tensor &out, double inpaintRadius)
{
nvcv::detail::CheckThrow(
cvcudaInpaintSubmit(m_handle, stream, in.handle(), masks.handle(), out.handle(), inpaintRadius));
}
inline void Inpaint::operator()(cudaStream_t stream, const nvcv::ImageBatchVarShape &in,
const nvcv::ImageBatchVarShape &masks, const nvcv::ImageBatchVarShape &out,
double inpaintRadius)
{
nvcv::detail::CheckThrow(
cvcudaInpaintVarShapeSubmit(m_handle, stream, in.handle(), masks.handle(), out.handle(), inpaintRadius));
}
inline NVCVOperatorHandle Inpaint::handle() const noexcept
{
return m_handle;
}
} // namespace cvcuda
#endif // CVCUDA_INPAINT_HPP