Program Listing for File SaturateCast.hpp

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/*
 * SPDX-FileCopyrightText: Copyright (c) 2022-2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
 * SPDX-License-Identifier: Apache-2.0
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef NVCV_CUDA_SATURATE_CAST_HPP
#define NVCV_CUDA_SATURATE_CAST_HPP

#include "TypeTraits.hpp"              // for Require, etc.
#include "detail/SaturateCastImpl.hpp" // for SaturateCastImpl, etc.

namespace nvcv::cuda {

template<typename T, typename U,
         class = Require<(NumComponents<T> == NumComponents<U>) || (NumComponents<T> == 0 && HasTypeTraits<U>)>>
__host__ __device__ auto SaturateCast(U u)
{
    using BU = BaseType<U>;
    using BT = BaseType<T>;
    using RT = ConvertBaseTypeTo<BT, U>;
    if constexpr (std::is_same_v<U, RT>)
    {
        return u;
    }
    else
    {
        RT out{};

#pragma unroll
        for (int e = 0; e < NumElements<RT>; ++e)
        {
            GetElement(out, e) = detail::SaturateCastImpl<BT, BU>(GetElement(u, e));
        }

        return out;
    }
}

} // namespace nvcv::cuda

#endif // NVCV_CUDA_SATURATE_CAST_HPP