Program Listing for File CheckError.hpp
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/*
* SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef NVCV_DETAIL_CHECKERROR_HPP
#define NVCV_DETAIL_CHECKERROR_HPP
#include "../Exception.hpp"
#include "../Status.h"
#include <cassert>
namespace nvcv { namespace detail {
inline void ThrowException(NVCVStatus status)
{
// Because of this stack allocation, compiler might
// not inline this call. This it happens only in
// error cases, it's ok.
char msg[NVCV_MAX_STATUS_MESSAGE_LENGTH];
NVCVStatus tmp = nvcvGetLastErrorMessage(msg, sizeof(msg));
(void)tmp;
assert(tmp == status);
throw Exception(Exception::InternalCtorTag{}, static_cast<Status>(status), "%s", msg);
}
inline void CheckThrow(NVCVStatus status)
{
// This check gets inlined easier, and it's normal code path.
if (status != NVCV_SUCCESS)
{
ThrowException(status);
}
}
}} // namespace nvcv::detail
#endif // NVCV_DETAIL_CHECKERROR_HPP